Handpicked Argumentative Essay Topics On Video Games
Ever since the late 80s and the early 90s, video games became one of the hottest trends to lead up to and usher in the new millennium. Teenagers in almost every part of the world were hooked onto these games and they very quickly became a global social and cultural phenomenon. Ever since then, video game companies have only improved and added onto existing games to provide gamers with the ultimate virtual experience. It is a booming industry and by the looks of it, is not going to be slowing down anytime soon.
- The sociocultural implications
- The famous video games
- Physical disadvantages on the health of children
- Video games require the players to sit in a single place for long periods of time and complete the game. This makes the children less physically active and can make them obese and unhealthy.
- They can become very addictive as they stimulate a part of the brain that secretes dopamine, which is actually a kind of physiology-altering drug.
- Dopamine, when secreted in excessive amounts, can cause life threatening situations.
- Financial consequences
Video games are not just another temporary technological manifestation that will eventually die down soon enough. They are a permanent sensation and the media of its experience has changed from television sets to tiny portable gadgets to expensive electronic devices meant solely for the purposes of gaming. These are all important points to include in an argumentative essay on video games. These clearly elucidate how a seemingly trivial technological advancement turned into an overnight global sensation and changed the face of adolescence as we knew it.
Almost every video game ever produced by any gaming company has managed to rake in enormous profits for its producers. However, among the crowd, a few names do manage to stand out. These video games are synonymous with the digital era and are deemed as the bigwigs in the gaming universe. They constitute an important aspect of the study of the gaming sensation as they reflect on the likes and dislikes of the target audience during that period of time.
Video games, although purchased by almost all households across various economies due to them being extremely interesting to play, have also been criticised for having grave physical consequences and endangering the health and wellbeing of children. Some of the grounds for this criticism are:
The essay can also include numerical and statistical data, showcasing the financial side of the video gaming world and how gaming companies quickly became multinational corporations overnight by cashing in on this golden opportunity. The student must, however, ensure that the information presented to the readers is accurate.